![]() Thank god other industry are interested in gaming engine I would love one button solution to get asset into Unreal and unity without having to do double the work. The time wasted getting a asset into Unreal from maya should be cut in half. Honestly it the other way around Game engine all need to learn from DC application and other industry (That focus on stability simplicity and greater compatibility), There should of already been a data-smith like format for Unity and Unreal a Very long time ago. ![]() We’ll post more news as it becomes available, in the meantime, you can read the full interview on the Evermotion’s website.Įh no……. We believe that there is a place for a single-click real-time engine that can be used during the design phase of projects inside applications like 3ds Max and Maya It is a challenge for sure and sort of competing with a huge company like Epic is intimidating, but it will be interesting and fun”.Ī recent blog post on the Chaos Labs site also mentions recent experiments with the new ray tracing features for DirectX “to bring a new level of interactivity to V-Ray across our product line” but the possibility of a real-time engine created by Chaos Group is certainly interesting. In response to a question about the future of V-Ray in light of competition for the likes of Unreal or Unity Vlado replied ” I don’t know why you think we are not interested in our own real-time renderer □ Products like Unreal and Unity are first and foremost focused on games, and everything else comes second. In an interview with Evermotion, Vlado has alluded to the possibility of Chaos Group developing their own real-time renderer.
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